Building the unreal Dominating the game

Building the unreal Dominating the game

Jesus Uncrossed Progress

Jesus Uncrossed Progress

Hey there, fellow gamers and game development enthusiasts! It's been an exciting week for our game project, and we can't wait to share our progress with you.


One of the cool things we tackled this week was diving into the user interface (UI). Our main goal was to make the game feel super smooth for players, and a big part of that was giving the quest system a makeover. We jumped into Unreal Engine and C++ and went on an adventure to make a quest UI that just works , it still need a little bit of work but we're getting there!

Hey there, fellow gamers and game development enthusiasts! It's been an exciting week for our game project, and we can't wait to share our progress with you.


One of the cool things we tackled this week was diving into the user interface (UI). Our main goal was to make the game feel super smooth for players, and a big part of that was giving the quest system a makeover. We jumped into Unreal Engine and C++ and went on an adventure to make a quest UI that just works , it still need a little bit of work but we're getting there!

Hey there, fellow gamers and game development enthusiasts! It's been an exciting week for our game project, and we can't wait to share our progress with you.


One of the cool things we tackled this week was diving into the user interface (UI). Our main goal was to make the game feel super smooth for players, and a big part of that was giving the quest system a makeover. We jumped into Unreal Engine and C++ and went on an adventure to make a quest UI that just works , it still need a little bit of work but we're getting there!

In our brainstorming sessions, we're not only discussing the technical aspects but also delving into the storytelling side of things.

Picture this: We're having a casual chat, maybe over a cup of coffee (or a virtual one). We're not just throwing around plot points but also thinking about how to make the story engaging.


But it's not just about the story; we're also figuring out how to implement these ideas practically. How can we make cinematic sequences that are immersive? What interactive elements can we add to enhance the player's experience?

Our aim is to ensure that every moment in the game feels meaningful and memorable.

In our brainstorming sessions, we're not only discussing the technical aspects but also delving into the storytelling side of things.

Picture this: We're having a casual chat, maybe over a cup of coffee (or a virtual one). We're not just throwing around plot points but also thinking about how to make the story engaging.


But it's not just about the story; we're also figuring out how to implement these ideas practically. How can we make cinematic sequences that are immersive? What interactive elements can we add to enhance the player's experience?

Our aim is to ensure that every moment in the game feels meaningful and memorable.

In our brainstorming sessions, we're not only discussing the technical aspects but also delving into the storytelling side of things.

Picture this: We're having a casual chat, maybe over a cup of coffee (or a virtual one). We're not just throwing around plot points but also thinking about how to make the story engaging.


But it's not just about the story; we're also figuring out how to implement these ideas practically. How can we make cinematic sequences that are immersive? What interactive elements can we add to enhance the player's experience?

Our aim is to ensure that every moment in the game feels meaningful and memorable.


Moreover, in light of our ongoing efforts to enhance the game, we've decided to take another look at the character customization aspect. It appears that our initial approach didn't quite meet our expectations


Moreover, in light of our ongoing efforts to enhance the game, we've decided to take another look at the character customization aspect. It appears that our initial approach didn't quite meet our expectations


Moreover, in light of our ongoing efforts to enhance the game, we've decided to take another look at the character customization aspect. It appears that our initial approach didn't quite meet our expectations

As we wrap up this week's progress report, we're thrilled with the steps we've taken. Our minds are buzzing with fresh ideas for our upcoming maps. The journey of game development can be challenging, but it's moments like these that remind us why we love what we do.


Thanks for joining us on this adventure, and until next time, happy gaming!

As we wrap up this week's progress report, we're thrilled with the steps we've taken. Our minds are buzzing with fresh ideas for our upcoming maps. The journey of game development can be challenging, but it's moments like these that remind us why we love what we do.


Thanks for joining us on this adventure, and until next time, happy gaming!

As we wrap up this week's progress report, we're thrilled with the steps we've taken. Our minds are buzzing with fresh ideas for our upcoming maps. The journey of game development can be challenging, but it's moments like these that remind us why we love what we do.


Thanks for joining us on this adventure, and until next time, happy gaming!

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More Links to follow my journey !

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